hyper.dev
well come

🖐🏽

2026-11-07 · dx - 9 - The story keeps repeating

Seeds

  1. Every generation of software meets a codebase too big for its people, and calls it a new crisis;
  2. Layers are zoning, not maps: they change when the terrain changes, and a map changes only by terraforming;
  3. Much of our infrastructure is accretion, growing around designs that did not hold: change data capture around a database asked to do too much, a connection pooler around poor transaction management;
  4. Nothing cured it before either: big rewrites mostly failed, and what helped was local, shared and temporary, containing the mess rather than curing it;
  5. Agents do not change the story, they change its speed;
  6. Agents organised as a team repeat it too: in my pilot, an architect with workers duplicated more, cost more and did worse than one agent alone;
  7. So the question is how to make looking at the mess cheap, shared and safe enough that people change it locally, before it becomes infrastructure.